-
The first time you launch Learning Games, you’ll be prompted to create a child’s profile.
If you have more than one profile, open the Instructor area, unlock it, and choose Profiles. Select the learner you want to work with, then use Game Settings to prepare their activities.
When the child’s settings are configured to your liking, choose Exit and Return to Student Mode and hand the device to the student. In Student Mode, they can choose an activity, answer questions, replay a prompt, or end practice.
-
Learning Games can be set up for either Independent Use or Supervised Use.
Independent Use opens directly to the active student so a child can begin practice without entering the instructor password. Instructor settings are still protected. If more than one profile exists, Learning Games will still open to whichever student is currently active.
Supervised Use requires the instructor password when Learning Games starts. After unlocking, the instructor confirms or selects the student before practice begins.
If there is more than one student profile in Independent Use, you can change the active student in Instructor > Profiles.
You can change this setting later in Instructor > Security.
-
Review the student’s settings before beginning an activity.
Select the activity you want the child to practice, then begin the session.
If the child chooses a wrong answer, they can try again. After a correct answer, the choices are locked and the app advances after the success sound. If a session ends before the question goal is reached, the completed work is still saved as an incomplete session.
If the child is losing focus before a session is complete, consider reducing the question goal in Game Settings for future practice sessions.
-
Game settings are stored separately for each student and can only be changed by an authenticated instructor. Each activity includes adjustable settings that let you increase or reduce the level of challenge, making it easier to meet the child where they are and adapt practice as their needs change.
Depending on the activity, you can adjust things like the number of possible answers, question goal, prompting options, difficulty range, or which items are included in practice.
Getting Started
Student Profiles & Personalization
-
Each profile stores the learner’s first name, built-in avatar, and an optional Sounds like pronunciation.
Use Select to make a learner active. Choose Edit when you need to update the profile or test how the full spoken name prompt sounds.
Deleting a profile requires confirmation and removes that learner’s profile. If you need to retain their records, make a backup first.
-
Yes. Game settings are stored separately for each student, so one child’s activities can be configured differently from another child’s.
That allows instructors to adjust things such as answer choices, question goals, activity content, and prompting based on the individual learner.
-
Yes. Open Instructor > Appearance Settings and choose System, Light, or Dark for each student.
System follows the current iPhone or iPad appearance. Students do not see an appearance control while practicing, helping keep the learning screen stable and uncluttered.
-
Yes. You can create plain-language goals for a student, edit them as needed, mark them complete, or delete them with confirmation. Goals show when they were created and, when completed, when they were completed. Returning a completed goal to active status removes its completion date.
You can also add optional observations to an individual session from its report.
Activities & Game Settings
-
The easy default uses numbers 1–10, three possible answers, 10 questions, and visible and spoken prompts.
In Instructor > Game Settings, you can choose:
1–10
1–20
1–50
a custom comma-separated set
The student can also use Replay Prompt during practice.
-
Names is designed to help a learner practice recognizing their own first name. The active student’s first name is always the correct visual target.
The easy default uses three possible answers, 10 questions, and a spoken prompt on every question. Apple’s on-device speech synthesizer says “Find the name” followed by the learner’s first name.
If pronunciation needs adjustment, go to Instructor > Profiles & Pronunciation > Edit Name & Pronunciation. You can enter an optional Sounds like spelling and use Test Full Prompt before saving.
Game Settings also lets you choose whether the prompt plays:
never
only on the first question
on every question
Replay Prompt remains available during every question.
-
The easy default includes red, blue, green, and yellow, with three possible answers, 10 questions, and visible and spoken prompts.
The 7-color set adds orange, purple, and pink.
The 10-color set also adds brown, black, and white.A custom color set can also be created from Instructor > Game Settings.
-
The easy default uses a starter set of objects, two visual answers, 10 questions, and visible and spoken prompts.
Each question shows the same object twice: once big and once small.
Use Instructor > Game Settings to choose which objects appear. At least three objects must be selected.
-
The easy default uses a starter object set, two visual answers, 10 questions, and visible and spoken prompts.
Each question shows one object on one side and 3, 4, 5, or 6 of that same object on the other.
Use Instructor > Game Settings to choose which objects appear. At least three objects must be selected.
-
The easy default uses a starter object set, three visual answers, 10 questions, and visible and spoken prompts.
Each question asks for one object and presents two different object distractors alongside it.
Use Instructor > Game Settings to choose which objects appear. At least three objects must be selected.
-
The easy default uses a starter action set, three visual answers, 10 questions, and visible and spoken prompts.
Each question asks the student to identify an action and shows three choices: the correct action and two different incorrect actions.
Use Instructor > Game Settings to choose which actions appear in rotation. At least three actions must be selected.
-
Bold answers and visible headers provide visual cues. Hiding the header encourages the learner to rely more heavily on listening.
Reports record the prompting conditions that were used so prompted practice and more independent practice are not mixed together when progress is compared.
-
First-try accuracy is the percentage of completed questions the student answered correctly on their first choice.
Overall accuracy also includes retries after an incorrect response.
Reports only group sessions together for comparison when the difficulty, number of possible answers, and prompting conditions match. Completed questions from an incomplete session are included, but a question that was never finished does not count toward first-try accuracy.
Response time is included only as additional context and is not intended to rank students.
-
Yes. Reports can be filtered by:
student
game
all recorded history
30 days
90 days
custom dates
Matching-condition graphs can appear both in the app and in exported PDF reports. Printing uses the same report filters.
Once a report has been exported or printed, it is outside the protection of the app, so it should be stored and shared with the same care as other student records.
Progress & Reports
Backup, Restore & Security
-
Ordinary Apple device backups can include the app’s Application Support database, but the instructor credential is device-only and does not migrate to a different device.
For transferring Learning Games to another device, use the app’s manual encrypted backup feature. It creates a complete AES-256-GCM encrypted archive protected by a separate passphrase and does not include the instructor credential.
-
On the replacement device:
Start Learning Games fresh.
Create the new device’s instructor password.
Create the first profile.
Import the encrypted Learning Games backup.
Enter the backup passphrase.
Authenticate using the new device’s instructor password.
Confirm the replacement.
Restore replaces the learning data rather than merging it.
If you use a Sounds like pronunciation for a student’s name, test it again after changing devices because Apple voices can vary.
-
The instructor password cannot be recovered, so it should be stored securely, such as in a password manager.
Changing it requires the current password. Learning Games does not allow Face ID, Touch ID, or device-passcode recovery because the device owner may be the student.
If the password is permanently lost, Erase and Restart requires typing ERASE and confirming the action. This permanently removes the learning data and instructor password and returns Learning Games to first-launch setup.
If you previously created an encrypted Learning Games backup, it can be restored afterward using its separate backup passphrase.
Privacy & Device Features
-
No. Learning Games has no accounts, advertising, third-party analytics, or app-run transmission of student data. Learning data is stored locally in the app unless the device owner uses Apple device backup or exports reports or backups. Exported files should be handled with the same care as other student records.
-
Yes. Guided Access can help keep a student inside Learning Games while using the device.
In iOS Settings, open:
Accessibility > Guided Access
Turn Guided Access on, open Learning Games, then triple-click the Side or Home button and choose Start.
Use your Guided Access passcode when you are ready to end the restriction.
-
Check:
device volume
Silent Mode
the current audio output
You can also tap Replay Prompt.
If audio cannot play, the app uses a short fallback so the student is not left stuck on the current question.
-
Check for duplicate entries and make sure there are enough distinct choices for the number of possible answers selected.
A custom pool must contain at least as many distinct items as the number of answers the game needs to display.
-
Keep Learning Games open and give the device to the instructor.
Try Retry Save first. If the problem continues:
Check available device storage.
Close and reopen Learning Games.
Restart the device if necessary.
Closing the app may lose the current unsaved answer, but previously saved results remain.